I’m a Software Engineering student with a background in robotics and electronics. I am passionate about
programming and I love working on personal projects that involve robotics, programming, and game development.
I'm constantly looking forward for new opportunities to challenge myself and grow as person and as a
developer.
Check out some of my projects!
Contact Me
Procedural generation
I wanted to challenge myself and make a procedurally generated game using my Spotify data. To achieve this, I used a Node.js server to gather some of my user data with the use of the Spotify API and the Unity game engine to render the graphics and define the gameplay. Initially, my goal was to simulate a basic eco-system with diverse creatures but the more I worked on it, the more "gaming-like" features I ended up producing. The idea is simple, each of one my most played songs becomes a creature. The color and shape of the songs is determined by its track data provided by the spotify API. These attributes also have an influence in their personality and basic behavior.
For this project I spent a bunch of time researching about procedurally generated meshes and how to properly use the data to produce something fun and enjoyable so if you want to find out more about this project you can check my video.
Motivation:
Hobby
Date:
July 2023
Service:
Procedural Programming
YouTube channel
During the 2020 quarantine, I decided to start a YouTube channel as a way to document my programming/robotics projects and practice another one of my favorite hobbies, video editing. Originally, I focused solely on documenting my side projects but later I started making short videos showcasing common programmers frustrations in a fun way. As of right now, my channel has gained a decent amount of subscribers and it's steadily gaining traction every day.